




Main Files
Welcome
Theme
Policy
History
Contrast
Game Files
Characters
Choirs
Bands
Superiors
Skills
Words
Dissonance
Plots
Forces
Miscellaneous Files
Staff
XP





|

Choirs
There are seven major Choirs
of Angels -- listed below from most holy (farthest from humanity) to least
holy (closest to humanity). Each choir has their own Resonance with the
Symphony, and their own Dissonances. Any of the Minor Choirs in the game,
such as the Tsayadim and Menunim, are also appable, but talk to a staff
member first.
Seraphim, The Most Holy
The Seraphim are the holiest
of the Choirs, and the most removed from humanity. Their Resonance is
for truth, both in the relative and absolute sense. Perceptive Seraphim
can tell when someone is lying, and what the truth of the matter is. It
is dissonant for a Seraph to lie.
Seraphim in celestial form
appear as winged serpents with six eyes. Their mortal forms tend to be
tall and thin, well tended and neat. Seraphim have an affinity for stringed
instruments, from harps to violins.
Seraphim who Fall become Balseraphs.
Cherubim, The Guardians
The Cherubim are the guardian
angels. Stout and dedicated, their duty is to protect those things that
are deemed important by Heaven. Their Resonance is for attunement. They
can link themselves to a person or thing they touch, and from then on
sense the general location and state of being of the attuned. It is dissonant
for a Cherub to do or allow harm to come to their attuned. It is also
dissonant for a Cherub to betray himself, his ideals, or others.
Cherubim in celestial form
appear as enormous winged animals - apes, bears, lions, etc. - surrounded
by golden halos of light. Their mortal forms tend to be stocky, powerful
and rugged. Cherubim have an affinity for horns - both brass and the occasional
saxaphone.
Cherubim who fall become Djinn.
Ofanim, The Wheels
The Ofanim are motion. Never
still, never resting, they are continually in motion. This motive force
applies both in form, thought and attitude. The Ofanim are manic, mercurial
and never, ever still. Their Resonance is for motion. They can sense the
quickest route to any destination, move like greased quicksilver and when
in their celetial forms they are able to move at incredible speeds. It
is dissonant for the Ofanim to be motionless. To choose to remain motionless
when the option exists for them to move is dissonant. They are terrified
by imprisionment, physical or otherwise.
Ofanim appear as great wheels
of holy fire, blazing across the sky. Their mortal shells reflect their
need to never be still. Often wide eyed, manic looking, they strike most
people as mad, or driven. Their musical affinity tends towards the percussive
- this can be anything from a snare drum and cymbals to heavy beat Techno
played at three times normal speed.
Ofanim who fall become Calabim.
Elohim, The Powers
The Elohim are the balancing
point in the angelic host. They are always calm and self-posessed, observant
of the people around them. Their Resonance is for emotion -- by looking
at a person they can get a glimpse into the person's psyche. They can
perceive the emotions of the moment, and more perceptive Elohim can infer
motivations and potential reactions to actions by the observed. The Elohim
must remain objective -- they can see emotion, but should not allow their
point of view to be swayed by it. It is dissonant for the Elohim to become
partisian for any reason. Elohim can feel emotion, but must be careful
not to allow it to affect their judgement.
Elohim in celestial form
appear as sexless humanoids. Thin necks support hairless heads with large
perceptive eyes. Their vessels tend to fill the gamut of body and clothing
types -- after all, no shape is superior to another in all ways. Their
musical attunement tends towards chimes, bells and xylophones.
Elohim who fall become Habbalah.
Malakim, The Virtues
The Malakim are heaven's avenging
angels. Born during the chaos and strife of the Revolution, when Lucifer
rose up against heaven, the Malakim as a choir are the primary demon hunters
and warriors of the Host. They can and do have other tasks, and are not
the only angels that fight demons, but by and large, Malakim are the angels
best known for dealing out destruction and misery on the deserving. Their
Resonance is for honor - they can tell at a glance how honorable or how
selfish a person is. But their deep understanding of honor and dishonor
fills them with a desire to have honor in themselves. All Malakim have
at least four sworn oaths, and most have more. Two oaths are constants.
The first is that, if it is the Malakite's choice, he will not suffer
an evil to live. The second oath is one to never surrender in a fight
or retreat from the forces of Hell. It is dissonant for Malakim to violate
any of their oaths.
Because of their fervor in
fighting the forces of Hell, Malakim tend to suffer corporeal death fairly
often. Unlike other angels, the Malakim do not suffer from Trauma, and
can return to the fray with terrifying rapidity, particularly if they
have an extra Vessel. Their celestial appearance is that of shadowy humans,
bound with gleaming silver chains that represent their oaths. The black
feathered wings of the Malakim gleam purple in light. Their vessels tend
to vary. They generally choose forms that work for the job they are doing.
However, the Malakim do like to wear leather and animal skins -- preferrably
of something they themselves have hunted. The musical affinity of the
Malakim is for the instruments of war, and the clashing of weapons.
Malakim do not Fall as they're
usually killed by their fellow Malakim before they get close. Thus, they
have no demonic equivalent.
Kyriotates, The Dominations
The Kyriotates are the most
alien choir of angels. Formless and everchanging, they almost never posses
physical forms of their own. Rather, they borrow the flesh of others,
both human and animal. The Resonance of the Kyriotates is for multiplicity.
They can possess multiple vessels at once, but rarely stay with a single
vessel for more than a few days. While someone is posessed by a Kyriotate,
they are unaware of what is happening with their body -- the soul of the
vessel is instead sent to the Marches (the realm of dreams), and will
return with no memory of what happened once the Kyriotate leaves the host.
It is dissonant for a Kyriotate to leave a host worse off than when the
Kyriotate possessed it. Because of this, Kyriotates try to take good care
of their hosts, improving their lives.
Kyriotates in celestial form
appear as a floating cloud of limbs, mouthes and eyes that constantly
shift and change. Humans who witness a Kyriotate in celestial form are
often stunned into a state of shock. As above, the corporeal vessel of
a Kyriotate is potentially anyone and everyone. Kyriotates cannot remain
on the Corporeal plane for long without a vessel.
Fallen Kyriotates become Shedim.
Mercurians, The Friends of Man
The Mercurians are the most
human of the choirs. They are the ones most able to relate to humans,
and to serve as diplomats. Their Resonance is for the patterns of politics
and relationships. They are capable of looking over a room of people and
quickly sorting out how all the different relationships between the people
there work - who has control, who serves and so forth. When dealing with
a specific person, a Mercurian can get an understanding of the relationships
and responsibilites the person has and the importance of them in that
person's life. In general, Mercurians are very sympathetic to humanity.
In fact, it is dissonant for a Mercurian to be violent towards a human.
Violence is the antithesis of politics and diplomacy, so resorting to
it in dealing with humans goes against the very nature of the Mercurians.
However, it is not dissonant for Mercurians to be violent towards demons
or other non-human beings, and some take great relish in hurting their
demonic counterparts.
The celestial form of the
Mercurians is closest to the traditional 'angel' image in modern thought.
They appear as winged humans, almost always smiling and with a compassionate
gleam in their eyes. Their vessels tend to be attractive, and they take
great care in their appearance. Generally, a Mercurian dresses well, and
if they can't be the best dressed, they'll certainly have the most style.
The musical bent of the Mercurians is for the instrument of humanity -
singing, clapping or stomping the feet.
Mercurians who fall become
Impudites.
|