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In Nomine: Symphony & Silence MUSH
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The Compass of Attunement: Getting Oriented on In Nomine: Symphony & Silence
          I  The Game
         II  The Basics
        III  The Races
        IV  The Places
         V  The Mechanics
        VI  The Outset
       VII  The Plot
      VIII  The History
        IX  The Books
Recent Changes
News files
Characters
The IN:SS LiveJournal community
Roleplaying logs
Player Art
IN:SS Soundtrack
Credits

   VI The Outset
           i) Hello, my name is
          ii) Filling out the "paperwork"
         iii) Still more paperwork...
         iv) The early recordings of Yves
          v) The waiting game


        This portion of the Compass of Attunement is working on the assumption that you are creating an original/feature character and not trying for one from the books or one of the Superiors.

Hello, my name is

        One of the first things you need to decide upon before you even create your character is to determine is their race -- angel, demon, remnant, mundane (a regular human), or a spirit, soldier, or undead. If they are a Celestial, the next step is to figure out which Choir or Band they belong to as well as who their Superior is.

       Depending on your personal character creation process, you can choose a name after deciding on the above or you could work towards the race after choosing the name. Make sure that the name you want isn't already taken by another player. A quick way to check is to do +finger name.

        While you're in the first char[acter] gen[eration] room, please do the following commands:

  • @lock me=me This command prevents anyone other than yourself from "picking you up" via get name and either forgetting you in their inventory or dropping you in a different room you were in originally.


  • @lock/use me=me Locks any commands set on yourself to be used only by you.


  • @desc[ribe] me=description Use this command to set a description of your character as they appear on Earth. If you are a Celestial, please base the description on your Corporeal form.


  • @adesc[ribe] me=think %n looked at me. Informs you when somebody looks at you. The %n is changed into the observer's name.


  • &email me=user@domain.ext Sets a valid email on your character. If you want the attribute visible only to staff, add an exclamation point (eg !user@domain.ext).

        The last thing to do in this first room is to answer a simple questionnaire (l[ook] questionnaire) with the following questions:

  1. What is your year of birth?
  2.  date <year>

  3. (Optional) What is your real name? name <name>


  4. Have you read all of the news files, especially those marked with a *?
  5.  lnews <yes/no>

  6. What characters do you play here or ElseMU*? It is required you put what other characters you play on this MUSH, and only optional for ElseMU* characters. altchars <list>


  7. Who or where did you hear about us from? hear <person/place>


  8. Have you looked over the +help files? lhelp <yes/no>


  9. On In Nomine: Symphony & Silence we encourage logging and submitting the logs to our Webmaster (Uriel). Do you normally log your roleplay? logging <yes/sometimes/no>


  10. Do you accept that your In Character Actions (ICC) lead to In Character Consequences (ICC), whether good or bad. icc <yes/no>


  11. Will you stop and read the room descriptions as you enter a scene/room? desc <yes/no>


  12. Do you accept that by joining this MUSH, you are agreeing to be a good sport, regardless of how scenes turn out? sport <yes/no>


  13. In Nomine: Symphony & Silence is a progressive story at all times, with both large and small plots continually going on to develop the game and characters. Do you accept that by being here your character may be caught up in the plots? plots <yes/no>


  14. Type up a sample pose to show us your roleplaying ability. sample <pose>

       There is also an object in the room that indicates current overdone concepts, Choirs/Bands, or Superiors. This is to help create a balanced population and offer some variation between how characters can interact ICly.

Filling out the "paperwork"

        This room only has a few short attributes to add before moving on to the more interesting portion of chargen.

  • &realname me=fullname Your character's full [IC] name.


  • &aliases me=aliases Any aliases your character goes by, whether known or not.


  • &race me=angel/demon/remnant/saint/soldier/undead/human Are you an angel, demon, remnant, saint, soldier, undead, or human?
  • For angels:
    • &choir me=Seraphim/Cherubim/Ofanim/Elohim/Malakim/Kyriotate/Mercurian Indicate your Choir.
    • &superior me=archangel Indicate who your Superior is.

  • For demons:
    • &band me=Balseraph/Djinn/Calabim/Habbalah/Lilim/Shedim/Impudite Indicate your Band.
    • &superior me=demonprince Indicate who your Superior is.

       A list of Superiors can be accessed in the room by typing +superiors angel or +superiors demons.

Still more paperwork...

        Once you go through the race exit your +sheet will be initialized. If you go back a room, any work you did on your +sheet will be wiped. No, it cannot be recovered.

       To determine how many CP you have available to "play around with" for your Forces, you must first decide how to divide them. For simplicity sake, we will use an angel (9 Forces total) and divide the Forces equally between the realms -- 3 Corporeal Forces, 3 Ethereal Forces, and 3 Celestial Forces. Each Force is granted four character points, so there are now 12 CP available to divide for each realm -- 36 in total if you're keeping a running tab. Choose how you want to divide each of the "realm" CP between the two corresponding attributes. Corporeal attributes are Strength and Agility, Ethereal are Intelligence and Precision, and Celestial are Will and Perception. The verbal names of the numeric levels can be found in the Mechanics portion of the Compass of Attunement.

        Using the remaining CP allotted to you, select skills, Songs, and Roles to suit your character's concept. You can add or increase a skill (etc.) by using +raise skill to level, which will add the skill and indicate its cost. If you decide to later (while still in chargen) lower it to regain a few points to spend elsewhere, +lower skill to level will reset it to the given level and refund the difference in points. One point is equal to one level.

        Before departing this room, don't forget to set +notes to detail the different forms of Songs you know, or listing things like Knowledge (Austin). Each entry must be done individually (eg. +notes Numinous Corpus (Claws), +notes Knowledge (Austin), etc).

The early recordings of Yves

       The last portion of chargen revolves around your character's background. Tell us about your character's history... where they've been, what they've done, and if they've been part of any major events. Entries should be done using +bg_# where # is the "page" of the entire background. You can review what you've put in by using +bg/#.

The waiting game

       After your background is completed, simply type +apply and your application will be put into the queue to be reviewed by staff. It shouldn't take any longer than 48 hours to process an application and to either approve it or reject it with notes on areas of improvement.

Previous: The Mechanics  |  Next: The Plots