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In Nomine: Symphony & Silence MUSH
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The Compass of Attunement: Getting Oriented on In Nomine: Symphony & Silence
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  Forces

        Starting on In Nomine: Symphony & Silence MUSH means that every character is on the same level in terms of Forces depending on their character concept. The following is a breakdown on where each type of character starts at. Please be aware that the starting forces for Demons does deviate from the core rules at the moment.

Character Concept
Starting Forces
Minimum Requirements
Angels
9
Must have 1 Force of each type
Demons
9
Must have 1 Force of each type
Saints
7
Must have 1 Force of each type
Soldiers
6
Must have 2 Corporeal Forces,
1 Ethereal Force, and
1 Celestial Force
Remnants
5 or less
No Celestial Forces
Mundanes
5 or less
Must have 1 Force of each type
Undead
See staff about applying for an Undead

        The three types of Forces are Corporeal, Ethereal, and Celestial.

Corporeal Forces

        These forces govern your characters Strength and Agility. Strength denotes how much damage you can do but also more importantly how much damage your body can endure. Whereas Agility determines your reflexes, gracefulness, dexterity, and relative speeds.

Ethereal Forces

        These forces govern your characters Intelligence and Precision. Intelligence is just what it sounds like, 'raw mental capacity'. It is the primary Ethereal Force, so any damage done from ethereal sources affects it. Precision is basically a stat representing patience; how long someone can focus themselves on a specific task.

Celestial Forces

        These forces govern your characters Will and Perception. Will is your character's mental constitution/stamina, basically making up how well you can stand mental stress or pressure from situations. Will can be reduced by Celestial attacks, and potentially lead to death if your Will is cut down far enough. Perception is your ability to sense things from the three realms. The higher your Perception, the more sensitve you are to the Symphony itself.

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